
- CHRONICLES OF ELYRIA ALPHA REVIEW FOR FREE
- CHRONICLES OF ELYRIA ALPHA REVIEW UPDATE
- CHRONICLES OF ELYRIA ALPHA REVIEW PC
But, with the break between testing phases we’ve had an opportunity to make huge advances in our core game engine, including porting most of our CoE backend to the new language and framework. Up till now, we’d only been able to make small, iterative steps forward in that effort since the Early Alpha test began last July. While we enjoy getting feedback from, and engaging with, our Alpha Testers during the alpha test weekends, the two-week delivery cadence was brutal at times, preventing us from spending focused time on the much-needed migration and refactor of the Soulborn Engine from our previous Node.js framework, to the new. This period of quiet focus has been good for the studio, as we've been able to make huge strides forward in the CoE/KoE engineering space, particularly in our platform development. Since February, we've been quietly working on the engineering, design, and art required for our M3 and M4 milestones and the launch of our Mid-Alpha Testing releases. This marked the end of the first of three Alpha testing phases for KoE and a significant step forward in CoE’s development.

Quarbegan with a heavy focus on completing our M2 (Milestone 2) feature set and the completion of our Early Alpha Test, which was concluded the weekend of February 5th and 6th. With that out of the way, let’s move on to talking about the Mid Alpha Test cycle, what’s been done in Q1, and what’s coming up in Q2 and beyond.
CHRONICLES OF ELYRIA ALPHA REVIEW UPDATE
And finally, for some other KoE blog posts that are relevant to today’s update check out: A Closer Look at Gathering & Resources, Taking Stock: KoE Milestone 1 Retrospective, and the State of Elyria '21-'22 from January. For our production roadmap and our development strategy behind KoE, check out The Road Ahead.
CHRONICLES OF ELYRIA ALPHA REVIEW FOR FREE
As its development still serves as a testing platform for the CoE mechanics and server development, it’s being provided for free to all CoE backers.įor more information on KoE and how we use pre-Alpha experiences, check out our Pre-Alpha Experiences design journal from 2017.

CHRONICLES OF ELYRIA ALPHA REVIEW PC
Since then, KoE has been promoted to a full-fledged, stand-alone, PC game. If the separate callout of CoE and KoE feels surprising or unfamiliar to you, just know that we’re currently working on the land, settlement, and domain management mechanics of CoE, via one of the pre-Alpha experiences previously codenamed Kingdoms of Elyria. But, before we jump into the updates, let’s get the formalities out of the way. So I can understand the response when you come onto the forums and word a post exactly like this.Welcome to the first Quarterly Update of 2022! We’ve got lots to talk about in this update, as there’s been great progress made on both Chronicles of Elyria and Kingdoms of Elyria. The only people who refer to games as "vaporware" are usually people who know too well the state of Ashes and stalk the MMORPG subreddit waiting to drop the proverbial turd on it. MMO development often takes 6-8 years, and we have no particularly strong signs that Ashes will be vaporware. That said, someone who hasn't checked in in 2-3 years might not be aware of all of these things, so, to be clear: Nerror's point is that we have had all of these things.

But alas, we have had nothing like that, so this is definitely vaporware.

If we had some monthly updates perhaps, where they showcase the progress, or even if they at some point had a playable alpha we could have tried, I would start believing this game would ever come out. Does anyone think this is going to see the light of day? Great concept and this was very interesting 2-3 years ago.
